This was the opening level for Arashi Castles of Sins - Final Cut for the Quest version.
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My contribution as a 3D Artist at ForwardXP
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• Initial tools R&D and performance evaluation
• Restaging scene with optimized assets
• Lighting scene
• Optimizing rocks and cliff models.
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Artist(s) Contributions:
Anirudh Sundaresan: Foliage and Prop Optimizations
Claire Aran: Shader optimization, building and modular asset optimizations
Heather Tierney: Prop Optimzations
Samuel Wall: Art Direction, Initial project R&D
Shane Rinehart: Terrain shader and optimizations, Initial project R&D